Cant load dulcet odesi2/2/2024 ![]() I changed all the codes that have load or preload into 2 slashes after u mentioned it. ERROR: _load: Failed loading resource: res:///Main.tscnĪnd also i tried setting the main scene with 3 slashes for just in case, then the app didn't even launch with this err. get currentdir() returns 3 slashes.(i'm only showing this one but all the other resources returns 3 slashes with right casings and extensions.) At: res://gm.gdc:131.Īnd 'gm.gd' this is the 'auto-load script' and this has 2 slashes. In the log, Found file: res:///scenes/1F.tscn I've exported to OSX and iOS but on both of the os, stuck with the same issue. Still on the exported ver this err keeps popping up. returned: Ref()Īt: scene/resources/scene_format_text.cpp:1225. ERROR: load_interactive: Condition ' err != OK ' is true. Print("An error occurred when trying to access the path.")īut all the scene names and extensions weren't changed and they also didn't move or anything. ![]() ![]() Print("Found file: " + dir.get_current_dir() + "/" + file_name) Print("Found directory: " + dir.get_current_dir() + "/" + file_name) At the beginning of the project, when there were fewer scenes, it was ok but at some point few of the scenes weren't getting loaded and now most of the scenes are not getting loaded.Īt first I thought it was an issue related to file names or extensions. The project works fine in Godot but after exporting, scenes don't get loaded. I've been struggling with this issue for a while now.
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